Oct 30, 2007, 09:22 AM // 09:22
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#61
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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To cons about skill balance concerning PvE...
Care to explain what has become so bad?
I really can't see where my characters got worse skill wise....
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Oct 30, 2007, 01:40 PM // 13:40
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#62
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Academy Page
Join Date: Feb 2006
Profession: Mo/Me
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Quote:
Originally Posted by Spike
Btw mangus1 the pvp in eve is nothing but a gank fest and requires NO skill what so ever. Its IMPOSSABLE to catch up with anyone who started before you as the skills are real time based. So if someone started playing a year before you he will have a years worth more of skills and you will NEVER be able to catch up. If you thought there where a lot of farmers in GW its nothing compared to eve and ccp (who run eve) do NOTHING to stop it and even encourage it. So the economy is even more scrwed that GW's
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Haha, this coming from the guy who thinks all PvP is bad. If you think Eve's PvP requires no skill then you are obviously one of the guys who got ganked regularly by pirates. The PvP in Eve is completely raw, no mercy, anything goes PvP. And the economy is player driven (i.e. I sell 100 Veldspar in Sinq Laison, somebody can buy that 100 Veldspar the next minute).
Real PvP + real economy ftw. GW is fun, and the economy is fine as it is (except for loot scaling), but I think GW could stand to make PvP a bit more visceral and meaningful (AB was definately a good step in that direction).
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Oct 30, 2007, 06:14 PM // 18:14
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#63
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Pros:
No Fees, Awesome Graphics, Assigned Drops, Lots to do
Cons:
Loot scaling, restrictions in PvP, /report (when abused), Nerf Bat, Gladiator Title Points Scale
Changes:
Revert/Change Updates linked to the Cons (esp. Dishonorable... ppl still charge in & die, which provides equal results as if that player left < = / ).
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Nov 06, 2007, 09:05 PM // 21:05
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#64
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Ascalonian Squire
Join Date: Oct 2007
Location: Atlanta, Georgia, USA
Profession: W/R
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Another noob question:
What is "loot scaling"? and how is it done wrong in GW?
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Nov 06, 2007, 09:18 PM // 21:18
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#65
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Wilds Pathfinder
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Quote:
Originally Posted by Syrinx_dm
Another noob question:
What is "loot scaling"? and how is it done wrong in GW?
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- Well you see Syrinx, hardc0r3 players consider much of the endgame farming to get gold items which will sell for Big Bucks. Loot scaling changed the loot, so that solofarmers get less than they used to in favor to grouping in full parties. That is, you can play with full parties on more challenging hard mode, which will yield bigger rewards. This was of course too much for some people whose only relationship is with their left hand. Also not being able to get stuff stupidly easily with 55 Monks against idiot AI script is also an important factor to consider. So they now grief here that they can't sell trivial stuff for 100+xx ectos anymore, because everyone has those items nowadays. That's what lootscaling means.
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Nov 06, 2007, 10:09 PM // 22:09
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#66
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by Inniss
Pros:
Free to play after initial purchase
Decent character customisation
Immersive PvE storyline
Regular weekend events
Skill > Time
Just as easy to solo as it is to group
Instant Travel
Fast to learn
Lotsa collectables (eg. Minis and hats)
Cons:
Very little non-grind PvE content after finishing the storylines
Guilds are account based
No mail system
Lousy trade system (personal Bazaars and/or Auction House for GW2 please)
Inconveniant cross-campaign travel (one large world map with GW2 expansions please)
Instancing outside of missions.
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On the bolded one just LOL. GW has become Time > Skill
Which is my Con among many others.
pros: um...I like my assassins armor.
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Nov 06, 2007, 10:12 PM // 22:12
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#67
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Wilds Pathfinder
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Quote:
Originally Posted by Hailey Anne
On the bolded one just LOL. GW has become Time > Skill
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- Care to prove it?
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Nov 12, 2007, 09:25 PM // 21:25
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#68
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Pros:
Everything about the basic design; skills, dual classing, attributes, logarithmic armor values, etc.
PvP is completely awesome, especially GvG
Amazing graphics, game runs very well, streaming updates, few bugs
The ability to create PvP characters. No need to spend 15 days rolling a class from 1-70 in order to muck around with it.
Gear is not a factor.
Cons:
New players find it too hard to get into PvP and get discouraged. A larger 40vs40 PvP map with multiple objectives, where people can come-and-go would really help here.
The in-game player community is awful. People mock WoW, but at least people in WoW care about their personal reputation.
A bit too much instancing. Regular mmos do use instancing, and players spend a lot of time in those instances, but they still manage to keep a big-world-of-people feel to them.
No way to advance your character apart from new weapon skins. On the other hand, I don't want gear to be a factor in PvP either. Maybe make it so that various PvE or PvP accomplishments unlock armor skins, tabards, guild hall abilities, inventory space.
No jumping, and in many areas of the game, especially Prophecies, it feels like you are on rails being guided through a theme park.
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Nov 12, 2007, 09:47 PM // 21:47
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#69
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Pros:
-Gorgeous, even 2 years later. Brand-new MMOs are still not up to GW graphics standards
-Free to play
-Level cap
-Elite items and armor are skin-only
-Infinitely resortable character attributes
-Map travel
-Instances = no spawn camping
Cons:
-Visible proofs of skill (Guardian titles, rank, etc.) are tedious to obtain
-Concessions to grind-loving crowd increasing with time, making me very nervous about GW2
-Player community resembles interactive email spam
-Trade system virtually nonexistent
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Nov 12, 2007, 09:50 PM // 21:50
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#70
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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The grind argument gets thrown around a lot, but it has to be mentioned:
Most Grind is for appearance only.
For the few things grind does effect (PvE skills); it is not hard to get the early level of these, and you don't need high levels for these skills to be effective.
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Nov 13, 2007, 10:32 AM // 10:32
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#71
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Pro's:
No timely costs. <- Main reason I chose playing GW over any other MMO
Great graphics.
Good gameplay.
Titles.
Heroes / henchmen that allows to play single.
Map travel.
Cons:
Too much skill based.
Limited trade system.
Low level cap.
Skill nazi's limit creativity.
High end items / armor do not provide better stats.
Last edited by Hyper.nl; Nov 13, 2007 at 10:35 AM // 10:35..
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Nov 13, 2007, 10:58 AM // 10:58
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#72
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Wilds Pathfinder
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Pros:
just plain fun
great graphics
no monthly fee
Cons:
constant nerf bat
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Nov 13, 2007, 11:16 AM // 11:16
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#73
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by aapo
- Care to prove it?
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Instead of fixing PvE that constantly gets trashed because of PvP issues - they introduced skills that bypass the need for balance.
PvE skills are grind embodied.
But the problem is that skill > time never applied in PvE.
Because success can only be shown in places where you meet other people which in PvE means outposts which means vanity items.
And in obtaining vanity items - skill never was the currency.
It's was always time.
Or luck.
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Nov 13, 2007, 11:58 AM // 11:58
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#74
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Raiders of Gilead
Profession: W/R
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Quote:
Originally Posted by Malice Black
Pro's
Free to play
Con's
Free to play
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LOL, what he said.
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